Up until now, the “main series” Pokémon games have been strictly turn-based RPGs following a young protagonist on a quest to become a powerful Pokémon trainer. Each successive game has layered on a slate of new Pokémon to wrangle and, more recently, increasingly absurd and bloated mechanics to try and spice up a system that fundamentally remained unchanged. So at last, we have Legends: Arceus: the reinvention we asked for. Developer Game Freak has scrapped nearly everything I’ve come to expect from a typical Pokémon game — Gyms, random encounters, an Elite Four, trainer battles on the overworld, an evil team bent on world domination — and started over, rethinking even its most basic systems like Pokémon encounters and evolution from the ground up. A lot of this impressive transformation pays off, in that we get to interact with creatures that have never felt more alive in more dynamic ways, but Pokemon’s evolution is not yet complete, because the semi-open world around all of that feels like an unimpressive afterthought due to its bland emptiness.
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